Thursday, August 23, 2007

Mesa Settlements

The idea of a Mesa (technically a butte) is very alluring to me. It's a big tower of rock in the middle of a vast expanse of flat ground.

I have been looking at them for years and wondering, as many people probably do, "what does it look like on top?"

As some of the buttes have a raised 'skirt' around their base it made me think of the defensive constructions used in medieval castles. The raised area was to strengthen the tower and made it more difficult for someone to assault the base.

So then the idea hit me that the Buttes were sort of like "Desert Towers" or Castles in the Desert. Well, if you're going to have a tower, you're going to have people living in them. And if you're going to have castles you're going to have to have someone to protect yourself from.

This got my mind working but nothing ever felt like it was the right thing.

Some of the Buttes that I found may not have the best tops so I thought that maybe they could be tunneled into like caves so that people wouldn't be subjected to the harsh winds at that altitudes.

A butte with tunnels and caves would suggest a community. It would certainly take some sizable effort and food coordination to feed enough workers to hollow out such places.

And then, if I could tie a few of those buttes together (if they were naturally clustered together) then you could have settlements of several buttes as a colony or community.

See where I'm going here? It's almost like a Seich in Dune.
If you could tie them together with rope-bridges then you'd have a community that only touched the ground when needed.

And that left the question: what are they keeping off the ground from?

In Dune they had to face huge sand worms that were the size of several buses strung end to end. That seemed a bit too much. It's not like you'd ever be surprised by one of them coming. So long as you could just get out of their way you wouldn't be hurt by them but they might tear up a harvester from time to time.

However, something smaller - like this creatures from Tremors, would be fast enough to be able to sneak up on someone from under the earth and snatch them like a real predator.




One way to escape these predators (which can tunnel through the soft desert soil but have a tough time with rocks like the butte), would be to stay off the ground. Enter... a glider.

Though the only form of a hang glider I could find looks like a flying triangle, I'm sure that in a fantasy sense, someone could find a more interesting construction. How would they make it?

Simple: you hunt the things that also fly.

So I threw a Pterodactyl into this desert ecology and, of course, have to throw in herds of something that it can hunt; probably antelope.

The flying lizards could be a real threat to any kind of surface creature as they could swoop down from neighboring heights and pluck them from the earth. Also, they could be a problem for the mesa communities because the buttes would be their favorite nesting sites.

Their wing leather would be highly prized by the glider-makers as it's proven to be light and strong enough to handle the wind-sheer.

Antelope meat would only be part of these people's diet so they would have to find some other means to grow crops - perhaps on the tops of the buttes.



Monday, August 20, 2007

Aradian Rune: The Quest

The Quest

The Quest is the sacred journey to find personal enlightenment. Though many a hero may set out for some precious artifact such as the golden fleece, it is often the journey to such a jewel that proves to be more valuable than the bauble itself.





The Quest does not exactly match any of the Futhark runes of the Norse. However it's meaning could be defined simply as: The search for enlightenment, knowledge, etc.

In the Rider Tarot, the Quest is the Persona of the Hermit:

In readings, the Hermit often suggests a need for time alone - a period of reflection when distractions are limited. In times of action and high energy, he stands for the still center that must be created for balance. He can also indicate that withdrawal or retreat is advised for the moment. In addition, the Hermit can represent seeking of all kinds, especially for deeper understanding or the truth of a situation. "Seek, and ye shall find," we have been told, and so the Hermit stands for guidance as well. We can receive help from wise teachers, and, in turn, help others as we progress. Keywords: wisdom, solitude

Aradian Rune: The Mystery

The Mystery

The figure of the Mystery is the secret, the hidden knowledge that the Hero must learn in order to succeed where others have failed. In some of the ancient stories, the Mystery was the secret of the Labyrinth that was given to Prince Theseus so that he could navigate his way through the creation of Daedalus for the king of Minos. With this Mystery he was able to defeat the beast.

It is this type of 'hidden lore' that "The Mystery" represents.


The Hidden most closely resembles the character of Perthro in the Futhark runes of the Norse.


Perthro

Secrets: Uncertain meaning, a secret matter, a mystery, hidden things and occult abilities. Initiation, knowledge of one's destiny, knowledge of future matters, determining the future or your path.

In the Rider Tarot, the Hidden is the Persona of the High Priestess:

In readings, the High Priestess poses a challenge to you to go deeper - to look beyond the obvious, surface situation to what is hidden and obscure. She also asks you to recall the vastness of your potential and to remember the unlimited possibilities you hold within yourself. The High Priestess can represent a time of waiting and allowing. It is not always necessary to act to achieve your goals. Sometimes they can be realized through a stillness that gives desire a chance to flower within the fullness of time. Keywords: secrets, inner wisdom

Aradian Rune: The Muse

The Muse

The figure of the Muse is a character often found in the tales of the ancient and old worlds. It is this person who awakens the Hero to understand their true potential and helps them find a place within the world.

Every culture has an interpretation of this figure whether it be an Angel inspiring someone to build a great cathedral or a water nymph to inspire a poet to write the dramatic histories of ancient Greece.

The Muse closely resembles the character of Dagaz in the Futhark runes of the Norse.

Dagaz

Breakthrough, awakening, awareness. Daylight clarity as opposed to nighttime uncertainty. A time to plan or embark upon an enterprise. The power of change directed by your own will, transformation.

Additionally, the Rune entitled "The Muse" is associated with the persona of the Rider Tarot: "The Star".

This card suggests clarity of vision, spiritual insight. And, most importantly, that unexpected help will be coming, with water to quench the Querent's thirst, with a guiding light to the future.

In the Winter Rose Tarot (Copyright to Emeleth MacEwen), the Muse is represented as the "Priestess of Air". As the Priestess of Air, she is the force of inspiration, seeing past the day to day obfuscations in life.

Aradian Runes, Pt 1




FEHU
Wealth: Possessions won or earned, earned income, luck. Abundance.



URUZ
POTENTIAL: Physical strength and speed, untamed potential. A time of great energy and health. Freedom, energy, action, courage, strength, tenacity, understanding, wisdom.



Thurisaz
Conflict: Reactive force, directed force of destruction and defense, conflict.





Ansuz
Insight: A revealing message or insight, communication. Signals, inspiration, enthusiasm, speech, true vision, power of words and naming. Blessings, the taking of advice. Good health, harmony, truth, wisdom.



Raido
Journey: Travel, both in physical terms and those of lifestyle direction. A journey, vacation, relocation, evolution, change of place or setting. Seeing a larger perspective. Seeing the right move for you to make and deciding upon it. Personal rhythm, world rhythm, dance of life.



Kenaz
Knowledge: Vision, revelation, knowledge, creativity, inspiration, technical ability. Vital fire of life, harnessed power, fire of transformation and regeneration. Power to create your own reality, the power of light.

Aradian Runes, Pt 2



Gebo
Gifts: Gifts, both in the sense of sacrifice and of generosity, indicating balance. All matters in relation to exchanges, including contracts, personal relationships and partnerships.




Wunjo
Fellowship: Fellowship, harmony, prosperity. joy, comfort, pleasure.





Hagalaz
Wrath: destructive, uncontrolled forces, especially the weather, or within the unconscious. Tempering, testing, trial. Controlled crisis, leading to completion, inner harmony.




Nauthiz
Resistance: Delays, restriction. Resistance leading to strength, innovation, need-fire (self-reliance). Distress, confusion, conflict, and the power of will to overcome them. Endurance, survival, determination. A time to exercise patience. Recognition of one's fate. Major self-initiated change. Face your fears.



Isa

Challenge: Psychological blocks to thought or activity, including grievances. Standstill, or a time to turn inward and wait for what is to come, or to seek clarity. This rune reinforces runes around it.



Jera

Hope: A time of peace and happiness, fruitful season. It can break through stagnancy. Hopes and expectations of peace and prosperity. The promise of success earned.

Aradian Runes, Pt 3




Eihwaz

Endurance: Defense, protection. The driving force to acquire, providing motivation and a sense of purpose. Indicates that you have set your sights on a reasonable target and can achieve your goals. An honest man who can be relied upon.


The Mystery


Perthro

Secrets: Uncertain meaning, a secret matter, a mystery, hidden things and occult abilities. Initiation, knowledge of one's destiny, knowledge of future matters, determining the future or your path.




algiz

Protection: Protection, a shield. The protective urge to shelter oneself or others. Defense, warding off of evil, shield, guardian. Connection with the gods, awakening, higher life. It can be used to channel energies appropriately. Follow your instincts. Keep hold of success or maintain a position won or earned.




Sowilo

Success: Success, goals achieved, honor. The life-force, health. A time when power will be available to you for positive changes in your life, victory, health, and success. Contact between the higher self and the unconscious. Wholeness, power, elemental force, sword of flame, cleansing fire.




Tiwaz

Honor: Honor, justice, leadership and authority. Analysis, rationality. Knowing where one's true strengths lie. Willingness to self-sacrifice. Victory and success in any competition or in legal matters.




Berkano

Creativity: Both mental and physical and personal growth, liberation. Regenerative power and light of spring, renewal, promise of new beginnings, new growth.