Wednesday, April 9, 2008

Thomas Blackthorn

Thomas Book is an Urban Mage; that is he sells his magic to the highest bidder. About a year ago, he was expelled from the Council, the "Power Players" of Metro's Magical community, after he killed one of them. Though it was eventually proven that the killing was justified, he was no longer welcomed amongst them.

With the eyes of the Sheriff and his Wardens on him constantly, he walks a narrow line in the dark allies of Metro. Without the connections of the Council to keep him financially afloat, he has had to dip his toes into some murky waters; Vampires, Vengeful Spirits, and Vagabond alike. Unlike the Council members, Thomas does not live in luxury with a gaggle of servants to maintain him. Most of his wealth was stripped from him by the vulturous harpies in the Council as soon as he lost his standing. Their curses were flung as freely as their insults and within a few weeks he was thought to be broken. He managed to escape with a few bucks, a broken-down, old building and a few books of magic.

EDIT (Ignore anything in red. It's old or just notes to me)
ORIGINAL
NEW (this should be read as part of the story)


Part 1

A Funeral

Funerals. I hate funerals. They always remind me of her.

Some funerals are full of alcohol, others are full of wives and mothers throwing themselves at the coffin screaming and pleading with their God. Some people say that funerals are times of reflection and when families come together, but what do you do when you have no family? The only real family that a Wizard has are the few friends he makes on his journey. Even still, being a Wizard is like being in a Fraternity; you're only Brothers when there's drinking and parties. As soon as it gets rough, you find out who's got your back. Funerals reminded me exactly how few people had mine.

I was surprised that I got the invitation. I knew that Mouse had died, but I didn't expect this. Mouse was Nat's cousin so I guess it was a invitation based on tradition and formality than familiarity. Natalya's grandmother, a woman whose influence could be felt in almost every corner of the family, made the invitation in her own name. She was one of the few people in the family that didn't blame me for Nat's death. She knew what I did and why I did it without ever being told.

As soon as they pulled the casket from the back of the car, I felt the first drops of rain on my face. The storm clouds didn't appear on any forecast and I'm sure that all of the local news stations would be baffled why it rained over only one part of the city. If there was every any doubt, the rain had proclaimed the nature of the boy's death. Mouse had been murdered.

The motley bunch of mourners were gathered around the pit dug in the corner of the cemetery. Fifty people gathered around as the rain began to swell in the clouds. The old women with their floral scarves and carpet bags could have stepped out of a village in Eastern Europe. The old men, what few there were, stood beside them like scarecrows with big black umbrellas. I could see that almost everyone there had a small bag to be placed as a gift to Mouse for his journey to the Other Side. I saw bags with clothes, some food and I think one even was going to give him new pair of shoes. The Gypsy were always such practical people.

Since I was here as a guest of Baba's invitation, I didn't know quite where to stand for the funeral. I've always been more of a fringe-watcher than someone who jumps into the middle of things. I was content to stay at the edge and pay my respects - and then Baba appeared beside me. I'm not going to tell you that I jumped. That would be a lie.

I squeaked

My well-rehearsed icy exterior was disrupted by a five-foot nothing old woman who has never spoken more than two words in English. That tough old broad fought the Nazis. I swear it. She was as quiet as a fart in church. She just smiled and extended her old, grandmotherly hand for me to take and with the force of a team of oxen, dragged me over to stand beside the grave. She made it a point to involve me and the others wouldn't question it - not directly. So I found a spot beside a guy that had the smile of an insurance salesman and a woman who was incredibly too tanned for April and reeked of cheap perfume; it's that new fragrance - Bad Taste.


By the time they had the small, white casket arranged for their final fair-the-well, I felt a shiver crawl up my spine. The rain was already soaking through my overcoat, but it wasn't the cold water that I felt. It was a presence. Someone or something had gotten close enough for me to pick up the ripples. Granny Baba felt it too. Before I could really get a sense for what was pinging on my magical radar, she had pulled a small, draw-string bag from her purse and sprinkled something over the grave. I don't know if the family knew what she was doing, but it was Baba - she was from the Old Country and no one questioned her mojo.

Gypsy magic was NEVER to be ignored. The Rom had been fighting spirits and demons centuries before the inqusition and had managed to survive even the cleansing fires of the Church. Whatever it was that Grandmother Baba had sprinkled on the grave was probably some kind of protective blessing - the same ones that all grandmothers have I'm sure; the gypsy simply do it with more flair. I smelled lavender and something that reminded me of week-old laundry, but whatever it was made the 'blip' go away. After the first few shovels of dirt were tossed into the grave, I took my cue and turned to leave. Marco, one of Natalya's brother, gave me a dirty look and muttered some Romani insult under his breath. He couldn't publicly say anything to me while at the funeral - especially while under Baba's watchful eyes, but I knew that he'd love to break something over my head if he were to ever catch me out and alone.

Just as I was getting into the Jeep, I saw something shiny on the steering wheel and paused. Someone in my line of work doesn't do anything without some degree of paranoia. Sticking into my steering wheel was a square nail; like the old ones used to shoe horses. This one was silver; an old Gypsy ward against witches and Magi. Though not all of the wards from the Old Country still worked, nailing a witch's footprint with a silver nail was one of those that still packed quite a sting.

I glanced over towards Marco and the other brothers that were watching like a pack of dogs, snickeringly eager to see if their message was received. I would have liked nothing more than to fling a little of my own mojo at them, but the family didn't deserve it. Marco would step over the line sometime and Granny Baba wouldn't mind if I put him back in his place. I took the nail and stuffed it into my pocket and drove away from the graveyard and within a minute or two I was out of the rain. Handy thing, too. My jeep liked to leak.

UPDATE: 4-09-08

You would think that a Mage would be able to repair a leaky jeep-top with a flap of a finger, but not all magic works that way. Besides, magic can get addictive. If I start using it to repair every little thing that has gone wrong in my life - I'd be worse than a crack-addict. Duct tape is just as good as any spell, sometimes better. I had taped the tear in the cover a week ago and I thought that it was going to hold until I could get paid by Mr. Tweed. I love antique dealers - they're so twitchy about hauntings and they pay well. Payday was in two days - according to his secretary, so I just had to coast along until then. By the third stop-light, I had gotten past the mourning clouds around the grave yard and back to clear skies. The jeep would dry out eventually.

My jacket and shirt were soaked, and all I could think of was grabbing a shower. The smell of the graveyard was still on me as I pulled into the old firehouse that I called home. Natalya has been gone for almost a year now and I remember it all; the smell of the fresh dirt around the grave, and the thud of the rain on all of the umbrellas. It was the same sound today. Why do sounds like that always stick with us?

I was half out of my shirt when I heard something break in the back of the apartment.

"Six?"

My cat had a tough life. When Nat got him, she said that it was the number on his cage. I said that it was the number of lives that he had burnt through. According to the vet, he had been poisoned with antifreeze, electrocuted, and shot at least once. I'm fairly certain that if there was a nuclear holocaust, the few things left alive would include cockroaches, twinkies, New York rats and Six. He was great for naps. He was so mellow, orange and so round that he could pass for a buddha statue.

I heard it again and I knew that it was a lot bigger than a cat. With the appearance of a 'something' at the funeral and Marco's warning, it could have been anything. I wasn't going to take any chances. Crossing from the top of the stairs to a hall table, I found my insurance and tried to sneak closer.

Magi are practical folk. Traditionalists get burned at the stake. Living through two Witch Wars had taught me that if you rely on magic to save your life, you're not long for this world. My insurance was in the form of an antique Colt revolver. It only had six shots but it had never missed what it was pointed at; at least that's what the ghost said when I got it. My insurance was always kept loaded. I never understood the logic of having an unloaded gun in your home.

With each step, I found myself hoping that it was Marco. I -wanted- it to be him. Dropping a nail on me is one thing, breaking into my home was crossing the line. I couldn't think of what would be worse: having him arrested or taking him to Baba for punishment. When I got close enough to see what it was, I was disappointed. It wasn't Marco. It wasn't a wraith either.

It was a kid, barely older than the one that I just saw buried.




2. Investigation of the boy's death.
3. Discovery of a Thief.
4. Problems with the Church
5. Another Witch Hunt

Monday, March 31, 2008

Stone & Stream


In the hills above "the village" lies a stone circle. The circle of stones is situated on a small island in a crescent-shaped recess of three waterfalls.

Monday, February 4, 2008

Witch World

The Witch World is sort of a mix of the World of Darkness and Neverwhere.

I have nothing against the World of Darkness, but it's just too powerful. I like the subtle magics found in Neverwhere.

Brainstorming Elements:

Midnight Market

Crones Court
Council of Elders (Bickering about the color of the Moon and the best way to ensure the survival of their realm)
Sheriff (Keeping the Peace)
Warden (trying to keep the two worlds separate)
Cat / Bat / Rat-Speakers
Oracles (Freudian Prophecies)
Magi (Hedge Wizards - not alter the universe)
Vampires (More cursed than blessed - depends on how you look at it)
Shifters (No, not to Crinos)
Haunted Houses and Crossroads
Witches (Those born to it)
Silver Skeleton Keys opening doorways not just doors.
Fel Speakers (Demon whispers who are NOT trying to calm things down)
Black-eyed Demons (thank you Supernatural)
Street Shamen (Everything that is... is alive)
Motley Crews
Street Gypsies

Midnight Market

The Midnight Market is a meeting of the supernatural forces in a given area. Generally considered neutral territory, the Market is often held on either the night of the full moon or its opposite. The Market gets its name from when it exists; perpetually between the hours of 11:30 p.m. and 12:30 a.m. Suspended in the sliver of time at the end of one day and the beginning of the next, it exists separate from the mundane world; a pocket pushed into the space between the mundane and the mystical world.

Each community has its own midnight market though not every enclave can support a communal path to get there. Some Markets, such as those in New York and other larger cities, move the Market around so that no one area has undue influence over what happens there. In smaller areas, the market is held collectively and protected by the members of the community.

For those Enclaves who can't support a path to get to the Market, the normal means to gain entry involves a bridge, generally where one can get 'inside' a crossroads. This may be a tunnel under the road or an overpass. Opening the path varies from tradition to tradition, but generally it involves some natural portal like an archway. Through the inscription of symbols, or the tapping of stones or sometimes even the singing of a particular song, the Otherkin can walk through the arch and arrive at the Market.

Upon arrival to the market, the general flavor is colored by the magical 'bones' of the area.

Imagine walking through a stone arch in a park or under a bridge and in one step be in a medieval setting like the set of Robin Hood. The appearance of the Midnight Market is entirely dependent upon the 'essence' of mundane world where the Enclave is based. Places where the energies are old will tend to appear as though they are reflection of some medieval landscape. Other places where the energy may be mixed between the old and new, might have a patchwork of elements that vary from the medieval to the modern; London fog with a splash of Middle Eastern bazaar.

This is the Color of the Midnight Market.

People come to the Market to find whatever is needed. Small bits of dragon (thought to be extinct even within the Witch World), the odd fetish, and dried mandrake root is just scratching the surface. Where people get the most out of the Market is all of the networking that occurs within the rows of stalls. Needing a spell cast for you? Needing some help with a particularly pesky imp? Bodyguards, Servants, Seers and the like will often ply their talents for the highest bidder.

If its information that you need, the mystical coffee houses, along the same lines as a Turkish cafe, are where the news of the Otherworld are discussed and the pulse of the worlds are monitored. Several powerful Otherkin make themselves available to those who need to find out what is happening either above or below the magical radar.

Though the neutrality of the Midnight Market is observed by most, the need to occasionally enforce the peace requires that the grounds are patrolled. The leader of the peace-keepers is traditionally known as the 'Sheriff'; a definite connection to the ancestral European roots of the Market.

The Sheriff and those who serve him, the Wardens, are commonly identified by the wearing of a black cloak and a red hooded mantle. The authority of the Wardens or the Sheriff only stretches to the boundaries of the Market, but in some Enclaves their rank can extend to the mundane world as well. When walking in the mundane world these badges of office can manifest as a black trench coat and a red scarf or bandanna.


Saturday, January 26, 2008

Friday, January 18, 2008

Prometheus

Prometheus is a project that I've been working with for a while. It's only now that I have access to the new Window Movie Maker in Vista that I can more easily put the ideas and images together into a coherent form.

Ideally, I'll find the time and direction to create small, video serials that will help explain the story of along. I find and splice segments of video from various movies together and tie in some music to help convey the basic idea of the plot; very similar to a story board.

In this first chapter, I am using footage from the movies: Serenity and Pitch Black. I already have started work on Chapter 1.1 but even three minutes takes a while to compile.

I'm not sure where the story is going but it should be an interesting trip.

Chapter 1.0

The colonists and crew aboard the Prometheus sleep away the 14 month voyage to their new home on Syan; a remote and newly established colony world. A collision with a micro-meteor storm sends the ship off course and they crash land on an unknown planet.


Tuesday, January 15, 2008

Crones Court

Something for another project:

Crones Court

Fall 2007

  1. Normally held at local / regional festivals
  2. Often completed prior to the evening rituals
  3. Crones of the Region sit in council to advise the populace regardless of tradition.
    1. Any Crown in attendance can be invited by the host group (coven / cabal) to sit in council.
    2. Proclamations for the Good of the People:

i. News of the local events coming up.

ii. Awards / gifts for the accomplishments of the People

1. New Third-Degree recipients may be noted by the Crowns with a small token or gift.

2. Creation or dissolution of Covens / Cabals within the Region.

    1. Petitions for the good of the people:

i. Fostering to another to be tested for a 3rd Degree / Master Rank.

ii. Calls for Trials of Competency

1. Prevents a HP / HPs / Leader from using their students / Apprenti in a manner against the Good of the People.

2. Can be used to remove a HP, HPS, Leader if the Council fo Crones and the other “Masters” fail to recognize that person’s authority.

    1. Logistics:

i. Crones Tea

1. A meeting of the Crones who will sit in council, the hose HPS / Leader and any “Master” having business with the Court.

2. Generally an assistant to the HPS / Leader will keep a Record of the Court’s schedule to ensure it runs smoothly.

Saturday, December 15, 2007

Nutri-Bars


Space Colony

Any new Colony would need to keep its members healthy and well-fed. As securing protein and food materials from local flora and fauna would be difficult if not impossible for the first few years, an easily transported source of food would be needed.

As this need would contribute to the ever-widening colonization market, several earth-based companies produced nutritional supplement bars. These meal bars were full of immunization medication, vitamins, protein and calories.

The basic formula for the bars was that each one could keep one adult alive for one day.

The flavorings were not the best. Some companies experimented with beef and chicken additives but none were able to truly capture enough flavoring to make them a hot commodity.

Nutri-bars became the food stores of the moderately poor colonists. Flavor wasn't the largest priority.

Some colonists were known to add a Nutri-bar to a soup or stew and cover the bland taste with other seasonings that were available.

INSPIRATION: Firefly (Serenity), Lost In Space (movie)

MutEx Scouts / Pirates

Mut-Ex (MU-TEX)

Mutant Exploration

Mutant Exploration of space.

Humans were considered poorly suited for deep space exploration so the scientific community decided to make some improvements. The scientists borrowed DNA from various animals to increase stamina, agility and muscle density. A few of the MutEx Scouts were given above normal intellects so be able to handle the multitude of navigation calculations more efficiently.

Most scouts were never heard from again; considered a lost cause and never searched for if lost. Hundreds of MutEx scout ships were sent out to find new homes for the citizens of Earth. Only 9 found anything close to a habitable world. Eight were deemed appropriate for colonization and were put on the fast track to be converted to a habitable atmosphere or for the construction of surface domes.

The ninth world, a medium-sized moon, was considered to be too hazardous for navigation and left alone. There were several rumors that one of the more intelligent MutEx scouts was able to overcome the psychological conditioning to obey his orders and found a world for himself and others like him. MutEx scout ships were not designed for inter-atmosphere travel; primarily to search out worlds with breathable or near-breathable atmospheres from orbit. If all of the MutEx scout ships crashed into their hidden world, there would be no threat. If any of them survived, they would be bound to the planet.

The problem is that they did survive and the Scouts, with their genetic enhancements, flourished. While the new eight colony worlds were being established and the settlers pushed their way out from Earth to their new homes, the Scouts turned themselves into pirates; attacking colony ships for provisions and materials.

It was because of the MutEx pirates that the Colonization Council established an armed patrol to escort the ships.

MutEx Pirates are the stuff of legend. Some say that they eat the people they catch on board the ships and others believe that they eject them to space. Either way, MutEx "MU-tex" has become a synonym for danger; a space-faring bogey man.

Two or three generations of being exposed to a number of different types of radiation has warped their appearance and that of their children giving them an almost monstrous appearance.

INSPIRATION: Reavers (Firefly), Morloc (Time Machine)

Friday, December 7, 2007

Blackthorn: Travel and Technology

In the Jules Verne-esque, Steampunk world of Thomas Book, travel is handled a bit differently than what was documented in the years prior to 1920. Specifically, the technology of travel is considerably different.

LAND:
The most common form of transportation was across land; generally in the form of the steam locomotive.

Train tracks criss-crossed the various nations of the world. From the metropolis cities of the United States to the untamed wilds of Eastern Europe, rail was the fastest way to travel on land. As this meant that passengers would be on the tracks for days at a time (for longer voyages) several of the rail companies created palaces of locomotive luxury where the wealthy could recline and relax and enjoy the scenery.

More than a few wealthy Coal and 'Steam' barons, invested in their own rail cars to the extent that they became almost like a mechanical yacht and were used to tour around the country whenever needed.

Cities such as Chicago and New York have even created smaller rails that encircle their borders and even travel under ground to move people here and there. (Steam-powered Subway)

SEA:
Aside from land travel, the next most common form of transport is that of ocean travel. Steam-powered ships like the Titanic disgorge an innumerable mass of passengers at the ports of San Francisco, New York and London every week. Again, as travel is slower greater luxury has been created for those who can afford it.

A recent project to increase shipping from the east to the west has been the creation of a canal near the South American city of Panama.

AIR:

The least common form of transport is that of Air Travel. Only the wealthy could afford such means but for those who could, it became a floating palace to move from city to city. Considerably faster than rail travel because of their ability to ignore topography, Air Ships are extensively used in Europe where the terrain makes rail travel lengthy.

Newly adopted by the American cities, Air Ship tethers are becoming more and more common for the skyscrapers in Los Angels, New York and Chicago.

Wednesday, November 7, 2007

Woodcuts and Concept Art

These are some woodcuts I sacnned from a book called "Mountain Magic" or something there abouts. The material in the book was fairly common but the wood cuts were awesome.

I post them here because you could easily take one and tell a story about it or use them as clip-art for a post on a ghost story or something.









Thursday, October 25, 2007

Bboard Avatars