Saturday, January 26, 2008

Friday, January 18, 2008

Prometheus

Prometheus is a project that I've been working with for a while. It's only now that I have access to the new Window Movie Maker in Vista that I can more easily put the ideas and images together into a coherent form.

Ideally, I'll find the time and direction to create small, video serials that will help explain the story of along. I find and splice segments of video from various movies together and tie in some music to help convey the basic idea of the plot; very similar to a story board.

In this first chapter, I am using footage from the movies: Serenity and Pitch Black. I already have started work on Chapter 1.1 but even three minutes takes a while to compile.

I'm not sure where the story is going but it should be an interesting trip.

Chapter 1.0

The colonists and crew aboard the Prometheus sleep away the 14 month voyage to their new home on Syan; a remote and newly established colony world. A collision with a micro-meteor storm sends the ship off course and they crash land on an unknown planet.


Tuesday, January 15, 2008

Crones Court

Something for another project:

Crones Court

Fall 2007

  1. Normally held at local / regional festivals
  2. Often completed prior to the evening rituals
  3. Crones of the Region sit in council to advise the populace regardless of tradition.
    1. Any Crown in attendance can be invited by the host group (coven / cabal) to sit in council.
    2. Proclamations for the Good of the People:

i. News of the local events coming up.

ii. Awards / gifts for the accomplishments of the People

1. New Third-Degree recipients may be noted by the Crowns with a small token or gift.

2. Creation or dissolution of Covens / Cabals within the Region.

    1. Petitions for the good of the people:

i. Fostering to another to be tested for a 3rd Degree / Master Rank.

ii. Calls for Trials of Competency

1. Prevents a HP / HPs / Leader from using their students / Apprenti in a manner against the Good of the People.

2. Can be used to remove a HP, HPS, Leader if the Council fo Crones and the other “Masters” fail to recognize that person’s authority.

    1. Logistics:

i. Crones Tea

1. A meeting of the Crones who will sit in council, the hose HPS / Leader and any “Master” having business with the Court.

2. Generally an assistant to the HPS / Leader will keep a Record of the Court’s schedule to ensure it runs smoothly.

Saturday, December 15, 2007

Nutri-Bars


Space Colony

Any new Colony would need to keep its members healthy and well-fed. As securing protein and food materials from local flora and fauna would be difficult if not impossible for the first few years, an easily transported source of food would be needed.

As this need would contribute to the ever-widening colonization market, several earth-based companies produced nutritional supplement bars. These meal bars were full of immunization medication, vitamins, protein and calories.

The basic formula for the bars was that each one could keep one adult alive for one day.

The flavorings were not the best. Some companies experimented with beef and chicken additives but none were able to truly capture enough flavoring to make them a hot commodity.

Nutri-bars became the food stores of the moderately poor colonists. Flavor wasn't the largest priority.

Some colonists were known to add a Nutri-bar to a soup or stew and cover the bland taste with other seasonings that were available.

INSPIRATION: Firefly (Serenity), Lost In Space (movie)

MutEx Scouts / Pirates

Mut-Ex (MU-TEX)

Mutant Exploration

Mutant Exploration of space.

Humans were considered poorly suited for deep space exploration so the scientific community decided to make some improvements. The scientists borrowed DNA from various animals to increase stamina, agility and muscle density. A few of the MutEx Scouts were given above normal intellects so be able to handle the multitude of navigation calculations more efficiently.

Most scouts were never heard from again; considered a lost cause and never searched for if lost. Hundreds of MutEx scout ships were sent out to find new homes for the citizens of Earth. Only 9 found anything close to a habitable world. Eight were deemed appropriate for colonization and were put on the fast track to be converted to a habitable atmosphere or for the construction of surface domes.

The ninth world, a medium-sized moon, was considered to be too hazardous for navigation and left alone. There were several rumors that one of the more intelligent MutEx scouts was able to overcome the psychological conditioning to obey his orders and found a world for himself and others like him. MutEx scout ships were not designed for inter-atmosphere travel; primarily to search out worlds with breathable or near-breathable atmospheres from orbit. If all of the MutEx scout ships crashed into their hidden world, there would be no threat. If any of them survived, they would be bound to the planet.

The problem is that they did survive and the Scouts, with their genetic enhancements, flourished. While the new eight colony worlds were being established and the settlers pushed their way out from Earth to their new homes, the Scouts turned themselves into pirates; attacking colony ships for provisions and materials.

It was because of the MutEx pirates that the Colonization Council established an armed patrol to escort the ships.

MutEx Pirates are the stuff of legend. Some say that they eat the people they catch on board the ships and others believe that they eject them to space. Either way, MutEx "MU-tex" has become a synonym for danger; a space-faring bogey man.

Two or three generations of being exposed to a number of different types of radiation has warped their appearance and that of their children giving them an almost monstrous appearance.

INSPIRATION: Reavers (Firefly), Morloc (Time Machine)

Friday, December 7, 2007

Blackthorn: Travel and Technology

In the Jules Verne-esque, Steampunk world of Thomas Book, travel is handled a bit differently than what was documented in the years prior to 1920. Specifically, the technology of travel is considerably different.

LAND:
The most common form of transportation was across land; generally in the form of the steam locomotive.

Train tracks criss-crossed the various nations of the world. From the metropolis cities of the United States to the untamed wilds of Eastern Europe, rail was the fastest way to travel on land. As this meant that passengers would be on the tracks for days at a time (for longer voyages) several of the rail companies created palaces of locomotive luxury where the wealthy could recline and relax and enjoy the scenery.

More than a few wealthy Coal and 'Steam' barons, invested in their own rail cars to the extent that they became almost like a mechanical yacht and were used to tour around the country whenever needed.

Cities such as Chicago and New York have even created smaller rails that encircle their borders and even travel under ground to move people here and there. (Steam-powered Subway)

SEA:
Aside from land travel, the next most common form of transport is that of ocean travel. Steam-powered ships like the Titanic disgorge an innumerable mass of passengers at the ports of San Francisco, New York and London every week. Again, as travel is slower greater luxury has been created for those who can afford it.

A recent project to increase shipping from the east to the west has been the creation of a canal near the South American city of Panama.

AIR:

The least common form of transport is that of Air Travel. Only the wealthy could afford such means but for those who could, it became a floating palace to move from city to city. Considerably faster than rail travel because of their ability to ignore topography, Air Ships are extensively used in Europe where the terrain makes rail travel lengthy.

Newly adopted by the American cities, Air Ship tethers are becoming more and more common for the skyscrapers in Los Angels, New York and Chicago.

Wednesday, November 7, 2007

Woodcuts and Concept Art

These are some woodcuts I sacnned from a book called "Mountain Magic" or something there abouts. The material in the book was fairly common but the wood cuts were awesome.

I post them here because you could easily take one and tell a story about it or use them as clip-art for a post on a ghost story or something.









Thursday, October 25, 2007

Bboard Avatars


Friday, September 28, 2007

basement door


basement door
Originally uploaded by mobyoctopad
I love the look of this basement door. Since it's below the level of the street, it suggests a level of secrecy about it. However, if it is such a "below the common notice" bit of architecture, why decorate it with the nice stone accents around the frame and on either side?

Few buildings are built like this any more so it suggests that the building itself is old.

And old buildings are FULL of stories; sometimes secret stories.

if ever there were a doorway that could lead the way to some clandestine meeting, here it is.

Tuesday, September 25, 2007

Owl.

The silent messenger who knows 10,000 things.

Friday, September 21, 2007

Skraggling


Concept Art: Character

I found this guy doing a search for a demon's name.
There's something about him that resembles a WoD chracter
Maybe he's a a Magus?