Monday, December 9, 2013

Vampire Factions




Sunday, December 8, 2013

Club Tiamat Staff


Friday, December 6, 2013

Monday, December 2, 2013

Sunday, December 1, 2013

System: Predator's Taint

Modification 1: Sense of the Blood

When two Kindred meet for the first time, they will immediately sense each other as their Beasts howl and snarl at each other. There is a complicated relationship between a Kindred’s true power and their Generation. However, in general the breakdown is as follows:

Vampires are recognized by the potency of their blood; their connection to Caine. When two vampires are in close proximity (considered to be within the same room, structure), they will sense the beast within the other. They can immediately sense:

* The other is a vampire.
* The relative potency of the other vampire (if they are stronger or weaker in generation)


Modification 2: Curse of the Blood

When two Kindred meet for the first time, they will immediately sense each other as their Beasts howl and snarl at each other. There is a complicated relationship between a Kindred’s true power and their Generation. However, in general the breakdown is as follows:

When a vampire enters the immediate location of another vampire the two should roll Perception+Generation vs 6.

# of Successses
1: Presence of another Vampire within the immediate vacinity.(i.e. There's a vampire in this bar)
2: Relative direction of the new vampire from the source. (i.e. He/she is near the entrance)
3: Specific Physical description of the new vampire. (i.e. It's the blonde-haired woman)
4: Relative Generation of the new vampire (i.e. She is of Stronger/Weaker blood than I)
5: Specific Generation of the new vampire (i.e. She is two steps closer to Caine than I)
6: Relative Clan of the new vampire (i.e. Feels like one of the Low Clans)
7: Specific Clan of the new vampire (i.e. She's a Gangrel.)

Modifiers:
Obfuscate will increase the difficulty of the roll. A vampire with Obfuscate 2 activated will increase the difficulty of the roll by the level of their obfuscate (max 10). (i.e. a vampire with obfuscate 5 using obfuscate 2's effect, will raise the difficulty to 10).

Protean will increase the number of successes on detection. Due to the discipline's beastial nature it makes the vampire more easily detectable to other vampires.

Frenzy / Rotschrek will increase the number of successes on detection. A vampire who has recently frenzied is more easily identified by other vampires.
* Within the past week: + 1 autosuccess
* Within the past day or same night: +2 autosuccess

Generation will increase the number of successes on detection. A vampire's generation makes it easier for them to be detected by other vampires. For every level of generation (background) possessed by the vampire, the difficulty is lowered by 1 (generation 3) or by 2 (generation 4+).

Scenario:

An 11th generation gangrel who has frenzied withinthe past day or so (+2 autosuccesses) with protean 2 (+1 autosuccess) walks into the local sanctuary where there's a 10th generation ventrue. Both players roll Perception+generation (Gangrel has 2 in generation, Ventrue has 3). The ventrue rolls versus 6. The ventrue automatically has 3 successes due to the gangrel's circumstances and can easily pick out 'The brown haired guy by the bar is a vampire'. The gangrel rolls versus 5 (-1 difficulty for the ventrue's generation).